Zug Guy

An Engineer, born a century late…

Category Archives: Uncategorized

Water, water, everywhere…

This time I’m going to address Derek’s WaterScenery.fx shader post. Fortunately, we’ve covered several needed items already; how to invoke the equivalent of the 3DSMax “Z Buffer Test Only”, using more than one shader slot, and setting UV arguments. Take a look a Derek’s example, start Blender and press “F5” to make the Material panel appear in Blender’s Button window.  Read more of this post